Authors: Brad Schiller
ISBN-13: 9780240815534, ISBN-10: 024081553X
Format: Paperback
Publisher: Elsevier Science
Date Published: October 2010
Edition: (Non-applicable)
Brad Schiller has over 20 years experience in the lighting industry. He has worked as a Technical Director and Lighting Designer, as well as an Automated Lighting Programmer. He has also been employed by High End Systems where he has assisted with product development, training, and testing for many popular fixtures and consoles. Brad has experience with various types of productions including theatre, television, concerts, film, architectural, dance, and industrials. Project favorites include: The 1996 Academy Awards, the Capitol of Puerto Rico, The Sydney 2000 Olympic Games Opening and Closing Ceremonies, The Crystal Method, and Metallica. Brad Schiller is also a featured columnist for Projection Lights and Staging News (PLSN). His monthly column titled "Feeding the Machines" teaches programming principles in a simple and straightforward manner. Furthermore, he has written for other industry publications and authored several industry manuals. Brad was presented with the Technician of the Year award at the 2005 LDI awards ceremony and described as “the programmer’s programmer”.
From basic principles of automated lighting, to pre-production preparations, the text details concepts, procedures, and guidelines to ensure a successful production. Then the author continues with in-depth explanations for beginning, intermediate, and advanced programmers. Additional sections explore troubleshooting principles, working relationships, and future technologies. For the final chapter of the book, the author interviewed many respected lighting industry veterans including John Broderick, Christian Choi, Laura Frank, Jim Lenahan, and Arnold Serame.
* Linear aspect of building a show from beginning to end
* Includes author's Sydney 2000 Olympic Journal
* Advice from respected industry pros including Christian Choi, Laura Frank, and John Broderick
List of Tables and Figures
Acknowledgments
Introduction
10 Things Every Programmer Should Know
#1 Understanding the Fixtures
#2 Basic Console Operations
#3 Patching and Addressing
#4 Making Lights Move
#5 Long Hours and Late Nights
#6 Subtractive versus Additive Color Mixing
#7 Tracking
#8 Protect the Data
#9 How to Admit Your Faults
#10 Who to Call
But Wait! There's More...
1 Programming Philosophies 1
The Automated Lighting Programmer 1
The Hollywood Syndrome 2
Creativity and Consistency 3
Learning to Program 3
Look for Opportunities 4
Programming Exercises 4
Explore Your World 5
Never Stop Learning 5
Be an Artist 5
2 Automated Lighting Concepts 7
DMX-512 7
DMX Protocols 8
Fixture Modes 9
Crossfade 10
Bump 10
Parameter Abilities 10
Precedence (HTP and LTP) 11
Tracking 11
Nontracking Consoles 11
Tracking Consoles 12
Advantages of Tracking 13
Disadvantages of Tracking 14
Practice Makes Perfect 14
3 Preparing for Programming 15
Fixture Setup 15
The Console 16
Preparing the Patch 19
Numbers Everywhere 21
Groups 22
Grouping Basics 23
Too Many Numbers 23
Selecting with Groups 24
Additional Group Features 24
Read All About it 25
Building a Basic Outline 25
Protecting Your Work 25
Always Be Prepared 29
4 Basic Programming 31
Understanding Your Fixtures 31
Speed Channels 33
Conventional Channels 35
Palettes/Presets 37
5 Intermediate Programming 41
Mark Cues 41
Tricks of the Trade 42
Automated Mark Cues 43
The Magic of Marking 44
Block Cues 44
Marking and Blocking 45
Organization 46
Overblocking 46
Effects Generators 46
The DMX Protocol 47
Trigonometry to the Rescue 47
Modifying the Starting Point 47
Modifying the Size and Rate 48
Offsetting Each Fixture 49
Different Wave Forms 49
Other Parameters 50
Intensity Effects 51
Adding Dynamics 51
Adjusting Intensity Effects 52
Use Effects Wisely 53
Kickin' It Old School 53
The Fireworks Chase 54
Making the Magic 55
Timing 55
Modern Miracles 56
Applying Concepts 56
Common Chases 56
Fanning 58
The Origins of Fanning 58
Basic Fanning Procedures 58
The Order of Fixture Selection 59
But Wait! There's More... 60
Now is the Time 60
Stay Cool as You Fan 61
6 Advanced Programming 63
Default Values 63
Using Default Values 64
Custom Default Values 65
Study the Defaults 65
Deciding upon Defaults 66
Visualization 66
How It Works 66
Benefits 67
Programming 67
Cueing 68
Two-Way Communication 68
Program Anywhere 68
It's Time for Timecode 69
The History of Timecode 69
Defining Timecode 70
Timecode and Lighting 70
Changing Time 71
Hidden Dangers 71
Back to the Future 72
The Magic of MIDI 72
Lighting Applications 72
MIDI Notes 73
MIDI Show Control 74
Be Prepared 76
Other-Types of Automation 76
Automation Abounds 77
7 Digital Lighting: The Future Is Here 79
Content 80
New Jobs 81
Point of View 82
Servers and Display Devices 82
New Functionality and Terminology 83
Programming Digital Lighting 84
Enough Is Enough 85
Working with Layers 86
The Console Problem 86
Fixture Numbering 87
Patching the Parts 87
The Missing Link 87
The Future Is Now 88
8 LED Lighting 89
LED RGB Mixers 89
LED RGB Cells 90
LED Moving Lights 91
LED Digital Lights 91
LED Video Displays 92
Pixel Mapping 92
Making It Easy 93
9 The Age of Networking 95
Network Setup 95
Networking Basics 95
Multi-User Programming 96
Network Backup and Failover 97
Distributed Processing 97
DMX Distribution 97
Connectivity 98
Remote Access 98
RDM and What It Means to You 99
E1.31: The New Frontier 99
Ease of Use 100
10 Programming Genres 101
Structured and Corporate Theatre 101
Organization 102
Conventionals 103
Dual Consoles 103
Prepared Theatrics 104
Concert Tours 104
It Is All About the Music 105
Before You Program 105
Cue Building 106
Standard Operating Procedure 107
Every Concert Is Different 107
Television Events 107
The Cameras Are You Eyes 108
Adjusting for the Camera 109
Colors and Their Temperature 110
The Magic of Television 110
The Magic Box 110
Music Festivals and One-Offs 111
Organize Your Data 111
Programming 112
One Approach 112
Visiting LDs 113
Fun for All 113
Architectural Installations 113
Where Is FOH? 114
Look at the Time 114
User Interactions 115
Maintenance 115
Permanent Joys 116
11 Troubleshooting 117
Common Problems 117
Data Problems 117
Console Problems 118
Network Problems 119
Fixture Problems 119
Operator Error 119
Getting Help 120
Emergency Preparedness 120
Be Prepared 120
Safety of Others 121
Personal Safety 121
The Actor's Point of View 122
Safety First 122
12 Programmer and Designer Relationships 123
People Are People 123
Types of LDs 124
Troubled Waters 124
Changing Tides 125
Life Is Like a Box of Chocolates 125
13 Words of Wisdom from Industry Professionals 127
Butch Allen, Designer and Programmer 128
Jason Badger, Programmer 128
Mike Baldassari, Designer 128
Automated Lighting Inventor and Visionary Richard Belliveau Belliveau, Richard 129
Allen Branton, Designer 129
John Broderick, Designer 129
Dall Brown, Designer 130
Mark Butts, Programmer 130
David Chance, Designer 130
Christian Choi, Programmer 131
Vickie Claiborne, Programmer 131
David Davidian, Designer 131
Patrick Dierson, Designer and Programmer 132
C. Andrew Dunning, Designer and Programmer 132
Mike Falconer, Programmer 132
John Featherstone, Designer 133
Cory Fitzgerald, Programmer 133
Laura Frank, Programmer 133
Demfis Fyssicopulos, Programmer 134
Craig Gaff, Designer and Programmer 134
Steve Garner, Programmer 134
Jon Griffin, Designer and Programmer 134
Tim Grivas, Programmer 135
Rob Halliday, Programmer 135
Bryan Hartley, Designer and Programmer 135
Bud Horowitz, Designer and Programmer 136
Steve Irwin, Designer and Programmer 136
Seth Jackson, Designer and Programmer 136
Mark "Junior" Jacobson, Designer and Programmer 137
Shannon January, Designer and Programmer 137
David "Gurn" Kaniski, Designer and Programmer 137
Mats Karlson, Programmer 138
Eric Kennedy, Programmer 138
Tom Kenny, Designer 138
Hillary Knox, Programmer 138
Marcus Kromer, Programmer 139
Jim Lenahan, Designer 139
Steve Lieberman, Designer and Programmer 140
Esteban Lima, Designer 140
Heath Marrinan, Designer and Programmer 140
Michael Nevitt, Programmer 141
Adrian Ngieng, Programmer 141
Paul Normandale, Designer 141
Jim Ohrberg, Designer and Programmer 141
Steve Owens, Designer 142
Mitch Peebles, Programmer 142
Paul Pelletier, Programmer 142
John Rayment, Designer 142
Benoit Richard, Designer and Programmer 143
Scott Riley, Designer and Programmer 143
Larry "Uncle Fester" Robbins, Designer and Programmer 144
Timothy F. Rogers, Programmer 144
Susan Rose, Programmer 144
Arnold Serame, Designer and Programmer 145
Marsha Stern, Designer 145
Henry M. Sume, Designer and Programmer 145
Howard Ungerleider, Designer 146
Lawrence Upton, Designer 146
Jon "Hillbilly" Weir, Designer and Programmer 146
Ross Williams, Designer and Programmer 147
Appendix A Sydney 2000 Olympic Games Journal 149
Appendix B Metallica Touring Journal 169
Appendix C The Crystal Method Tour: A Case Study 187
Glossary 205
Index 209