List Books » Technoliteracy, Discourse and Social Practice: Frameworks and Applications in the Digital Age
Authors: Darren Lee Pullen
ISBN-13: 9781605668420, ISBN-10: 1605668427
Format: Hardcover
Publisher: IGI Global
Date Published: September 2009
Edition: (Non-applicable)
"This book provides a unique and important insight into the diverse approaches to, and implementation of, technoliteracy in different contexts, presenting the significance and value of preparing students, educators and those responsible for information technology to use IT effectively and ethically to enhance learning"--Provided by publisher.
Pullen (education, Univ. of Tasmania), Christina Gitsaki (Internet English), and Margaret Baguley (education, Univ. of Southern Queensland) bring together 14 chapter-essays on technology in the service of global education, as considered by 24 Australian-, American-, and British-based subject specialists. The chapters are separated into three distinct sections: leadership issues, practical technoliteracy, and gaming-related literacy. Essays address controversial subjects, like the complications presented by the absence of technology in middle school curriculums and the practicability of gaming's didactic power. Although these specialist-oriented essays offer insightful reflections, the book seems incomplete; another volume is needed to address additional facets of this complex subject.
Sect. 1 Leadership
Ch. 1 An Overview of Technology in Society: An Introduction to Technoliteracy Amanda Walker Walker, Amanda Bridgette Huddlestone Huddlestone, Bridgette Darren L. Pullen Pullen, Darren L. 1
Ch. 2 Designs of Meaning: Redesigning Perceptions of School and Self Using Tactics of Resistance Donna Mahar Mahar, Donna 20
Ch. 3 Hybrid Identity Design Online: Glocal Appropriation as Multiliterate Practice for Civic Pluralism Candance Doerr-Stevens Doerr-Stevens, Candance 36
Ch. 4 Unpacking Social Inequalities: How a Lack of Technology Integration may Impede the Development of Multiliteracies among Middle School Students in the United States Laurie A. Henry Henry, Laurie A. 55
Ch. 5 Information Technology: A Critical Discourse Analysis Perspective Thao Le Le, Thao Quynh Le Le, Quynh 80
Sect. 2 Technoliteracy in Practice
Ch. 6 CALL Course Design for Second Language Learning: A Case Study of Arab EFL Learners Abbad Alabbad Alabbad, Abbad Christina Gitsaki Gitsaki, Christina Peter White White, Peter 88
Ch. 7 ICT in Malay Language Learning: Lessons Learned from Two Case Studies Abduyah Ya'akub Ya'akub, Abduyah Christina Gitsaki Gitsaki, Christina Eileen Honan Honan, Eileen 104
Ch. 8 A Snapshot View of how Senior Visual Arts Students Encounter and Engage with Technology in Their Arts Practice Martin Kerby Kerby, Martin Margaret Baguley Baguley, Margaret 129
Ch. 9 The Bard and the Web: Using Vodcasting to Enhance Teaching of Shakespeare to Pre-Service English Teachers Anita Jetnikoff Jetnikoff, Anita 143
Ch. 10 Developing Literate Practices in Design and Technology Education Mike Brown Brown, Mike 158
Ch. 11 Multimedia, OralHistory, and Teacher Education: From Community Space to Cyberspace Jenifer Schneider Schneider, Jenifer James R. King King, James R. Deborah Kozdras Kozdras, Deborah James Welsh Welsh, James Vanessa Minick Minick, Vanessa 185
Sect. 3 The Literacy of Gaming
Ch. 12 The Hidden Literacies of Massively Multiplayer Online Games P. G. Schrader Schrader, P. G. K. A. Lawless Lawless, K. A. 200
Ch. 13 Multiliteracies and Games: Do Cybergamers Dream of Pedagogic Sheep? Pam Wright Wright, Pam David Skidmore Skidmore, David 220
Ch. 14 Learning from Computer Games: Literacy Learning in a Virtual World Robyn Henderson Henderson, Robyn 232
Compilation of References 250
About the Contributors 282
Index 287