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Electric Worlds in the Classroom: Teaching and Learning with Role-Based Computer Games »

Book cover image of Electric Worlds in the Classroom: Teaching and Learning with Role-Based Computer Games by Brian Slator

Authors: Brian Slator, Richard T. Beckwith, Harold Chaput
ISBN-13: 9780807746769, ISBN-10: 0807746762
Format: Hardcover
Publisher: Teachers College Press
Date Published: March 2006
Edition: (Non-applicable)

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Author Biography: Brian Slator

Book Synopsis

We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook will help teachers (grades 6-12) do exactly that. The authors provide a diverse collection of lively and engaging virtual spaces where students engage in role-based learning. The context might be a gigantic imaginary plant cell, where students learn the role of a biologist, or it might be a shallow valley where they learn to act like a geologist. Students learn to conduct experiments, analyze results, draw conclusions, and ultimately write their own story as they experienced it.

Table of Contents

Preface : welcome to our worlds
1Introduction3
2Roles, goals, authenticity, and assessment9
3Simulating virtual worlds22
4The geology explorer33
5The virtual cell42
6The ProgrammingLand MOOseum49
7The economic environments60
8The virtual archaeologist71
9Assessment and evaluation85
10Related work106
11Technical details122
12The future of virtual worlds137

Subjects