Authors: Brian Slator, Richard T. Beckwith, Harold Chaput
ISBN-13: 9780807746769, ISBN-10: 0807746762
Format: Hardcover
Publisher: Teachers College Press
Date Published: March 2006
Edition: (Non-applicable)
We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook will help teachers (grades 6-12) do exactly that. The authors provide a diverse collection of lively and engaging virtual spaces where students engage in role-based learning. The context might be a gigantic imaginary plant cell, where students learn the role of a biologist, or it might be a shallow valley where they learn to act like a geologist. Students learn to conduct experiments, analyze results, draw conclusions, and ultimately write their own story as they experienced it.
Preface : welcome to our worlds | ||
1 | Introduction | 3 |
2 | Roles, goals, authenticity, and assessment | 9 |
3 | Simulating virtual worlds | 22 |
4 | The geology explorer | 33 |
5 | The virtual cell | 42 |
6 | The ProgrammingLand MOOseum | 49 |
7 | The economic environments | 60 |
8 | The virtual archaeologist | 71 |
9 | Assessment and evaluation | 85 |
10 | Related work | 106 |
11 | Technical details | 122 |
12 | The future of virtual worlds | 137 |