List Books » What Video Games Have to Teach Us about Learning and Literacy. Second Edition: Revised and Updated Edition
Authors: James Paul Gee
ISBN-13: 9781403984531, ISBN-10: 1403984530
Format: Paperback
Publisher: Palgrave Macmillan
Date Published: December 2007
Edition: Second Edition
James Paul Gee has been featured in a variety of publications from Redbook, Child, Teacher, and USA Today to Education Week, The Chicago Tribune, and more. He is Professor of Education at the University of Wisconsin-Madison. Described by the Chronicle of Higher Education as "a serious scholar who is taking a lead in an emerging field" he has become a major expert in game studies today.
The definitive look at all that can be learned from video games
Introduction: 36 Ways to Learn a Video Game
• Semiotic Domains: Is Playing Video Games a "Waste of Time"?
• Learning and Identity: What Does It Mean to Be a Half-Elf?
• Situated Meaning and Learning: What Should You Do after You Have Destroyed the Global Conspiracy?
• Telling and Doing: Why Doesn't Lara Croft Obey Professor Von Croy?
• Cultural Models: Do You Want to Be the Blue Sonic or the Dark Sonic?
• The Social Mind: How Do You Get Your Corpse Back after You've Died?
• Conclusion: Duped or Not?
• Appendix: The 36 Learning Principles