Authors: James A. Owen
ISBN-13: 9781416951070, ISBN-10: 1416951075
Format: Hardcover
Publisher: Simon & Schuster Children's Publishing
Date Published: October 2008
Edition: (Non-applicable)
James A. Owen is the author and illustrator of the Chronicles of the Imaginarium Geographica. He is founder and executive director of Coppervale International, an art and design studio that also publishes the periodicals International Studio and Argosy Quarterly, develops television and film projects, and is redesigning an entire town, among other ventures. James has written and illustrated two dozen Starchild comics, the Mythworld series of novels (published in Germany and France), and more. He lives in Arizona.
On a September evening in 1931, John and Jack, two of the Caretakers of the Imaginarium Geographica, discover a cryptic warning on a medieval manuscript which is not only addressed to them but seems to have been written by their friend, Hugo Dyson! But before they can discover the origin of the strange book, Hugo walks through a door in time and vanishes into the past.
And in that moment, the world begins to change.
The Frontier, which separates our world from the Archipelago of Dreams, has fallen. Dark and terrible beasts roam throughout England. No one can be summoned from the Archipelago. And both worlds have fallen into darkness under the reign of a cruel and terrible king.
The only hope to restore the proper order of things lies on a forgotten island at the edge of the Archipelago, where a time travel device left by Jules Verne must be used to race through history itself from the Bronze Age to ancient Alexandria and the founding of the Silver Throne in one night. And in that single night, John and Jack will find that the only way to save their friend and stop the chaos destroying the world is to solve a 2,000-year-old mystery: Who is the Cartographer?
Jack and John, Caretakers of the Imaginarium Geographica, are in trouble up to their necks. Their friend Hugo has disappeared behind a door marked with the Holy Grail, and suddenly Britain has turned into a grim, almost lifeless wasteland ruled by Mordred. Along with an alternate-world version of their friend Chaz and two brave talking badgers, they race to find the exact time in which everything went wrong. A lively jaunt through Arthurian legend, from Malory to Mark Twain, ensues. This series started strong and just keeps getting stronger, with clever reworkings of classic fantasy stories and complex, flawed protagonists. Essential for libraries that already own the other two books, and the series itself is highly recommended for all libraries. Reviewer: Deirdre Root
List of Illustrations
Acknowledgments
Prologue
Part One: The Mythopoeia
Chapter One:
The Booke of Dayes
Chapter Two:
The Door in the Wood
Chapter Three:
The Royal Animal Rescue Squad
Chapter Four:
The Unhistory
Part Two: Fractured Albion
Chapter Five:
Tatterdemalion
Chapter Six:
The Serendipity Box
Chapter Seven:
Noble's Isle
Chapter Eight:
The Infernal Device
Part Three: After the Age of Fable
Chapter Nine:
The Storyteller
Chapter Ten:
The Shipwreck
Chapter Eleven:
The Grail
Chapter Twelve:
Imaginary Geographies
Part Four: The Iron Crown
Chapter Thirteen:
Betrayal
Chapter Fourteen:
The Sword of Aeneas
Chapter Fifteen:
The Stripling Warrior
Chapter Sixteen:
The Crucible
Part Five: The Isle of Glass
Chapter Seventeen:
Animal Logic
Chapter Eighteen:
The Sacrifice
Chapter Nineteen:
The Enchantresses
Chapter Twenty:
The Good Knight
Part Six: The Silver Throne
Chapter Twenty-one:
The Fallen
Chapter Twenty-two:
Exiled
Chapter Twenty-three:
Restoration
Chapter Twenty-four:
The Bird and Baby
Epilogue
Author's Note