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Authors: Pulsar Games Inc Staff
ISBN-13: 9780966528039, ISBN-10: 0966528034
Format: Paperback
Publisher: Pulsar Games
Date Published: December 2000
Edition: (Non-applicable)
Read this First! | 1 | |
Chapter 1 | An Introduction to Blood of Heroes | 6 |
Anarchy Man's Night on the Town | 14 | |
Chapter 2 | Character Design | 18 |
Terminology | 19 | |
Character Creation | 20 | |
Experience and Character Growth | 34 | |
Advantages and Drawbacks | 37 | |
Bonuses and Limitations | 55 | |
Powers | 59 | |
Skills | 108 | |
Chapter 3 | The Rules | 119 |
Idea 1 | Attribute Points | 120 |
Idea 2 | Attributes | 121 |
Idea 3 | Rolling the Dice | 122 |
Idea 4 | The Action Table | 123 |
Idea 5 | The Result Table | 124 |
Idea 6 | Powers, Skills, Advantages, and Drawbacks | 126 |
Idea 7 | Hero Points | 126 |
Idea 8 | Automatic Actions | 127 |
Chapter 4 | APs and the World | 130 |
General Rules | 131 | |
Movement | 131 | |
Throwing Things | 132 | |
Breaking Things | 133 | |
Chapter 5 | Combat | 136 |
Time | 137 | |
Actions | 137 | |
Keeping Track of Position | 137 | |
Combat Sequence | 137 | |
The Nuts and Bolts of Combat | 140 | |
Damage | 141 | |
Recovery | 142 | |
Knockback | 143 | |
Initiative Combat Maneuvers | 144 | |
Offensive Combat Maneuvers | 144 | |
Defensive Combat Maneuvers | 149 | |
Special Combat Situations | 150 | |
Perception Checks | 156 | |
Example of Combat | 157 | |
Putting It All Together | 160 | |
Chapter 6 | Character Interaction | 161 |
Types of Character Interaction | 162 | |
Resolving Character Interaction | 162 | |
Time | 164 | |
The Charisma Skill | 164 | |
Interaction Maneuvers | 164 | |
Character Interaction Against the Player's Characters | 165 | |
Role-Playing | 165 | |
Chapter 7 | Gadgetry | 166 |
Basic Concepts | 171 | |
Building Gadgets | 172 | |
Modifying Existing Gadgets | 177 | |
Repairing Gadgets | 177 | |
Replacing Destroyed Gadgets | 178 | |
Omni-Gadgets | 178 | |
Mystical Gadgets | 179 | |
Gadgets in Combat | 179 | |
Real World Gadgets | 180 | |
Chapter 8 | Magic | 184 |
Magic Wielders | 185 | |
Magical Powres | 186 | |
Ritual Magic | 186 | |
Memorizing Rituals | 188 | |
Occultist Mentoring | 188 | |
Transcribing Rituals | 189 | |
Occult Experimentation | 190 | |
Ritual Disciplines | 191 | |
Occult Premonitions | 192 | |
Artifacts | 193 | |
Chapter 9 | Wealth | 194 |
Buying Items | 195 | |
Charity | 195 | |
Purchasing Parts for Gadgetry Attempts | 195 | |
Upkeep | 195 | |
Bankruptcy | 196 | |
Chapter 10 | Gamemastering | 197 |
Being a Gamemaster | 198 | |
Running an Adventure | 200 | |
Chapter 11 | Adventuring | 202 |
Creating an Adventure | 203 | |
The Elements of an Adventure | 203 | |
Standard Awards | 206 | |
Distributing Standard Awards | 208 | |
Chapter 12 | Subplots | 210 |
Gamemastering Subplots | 211 | |
Playing Subplots | 218 | |
Subplot Categories | 218 | |
Chapter 13 | Game Situations | 221 |
Fundamental Rule | 222 | |
Learn to Improvise | 222 | |
Skills vs. Powers | 222 | |
Powers vs. Powers | 222 | |
Skills vs. Skills | 222 | |
Combining Actions | 222 | |
Using the Universal Modifiers Table | 223 | |
Energy vs. Kinetics | 223 | |
Aging | 223 | |
Rolling Infinite Doubles | 223 | |
Power and Damage Type Info Table | 224 | |
Chapter 14 | Genres | 225 |
Genre Rulings | 226 | |
Custom Genres | 226 | |
Chapter 15 | Power Creation | 228 |
Core Powers | 229 | |
Factoring Costs | 229 | |
Chapter 16 | The Blood of Heroes Universe | 232 |
Characters | 238 | |
Animals | 346 | |
Charts and Tables | 351 | |
Character Sheet | 360 |