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The Blood of Heroes: The Superhero and Villain Role-Playing Game »

Book cover image of The Blood of Heroes: The Superhero and Villain Role-Playing Game by Pulsar Games Inc Staff

Authors: Pulsar Games Inc Staff
ISBN-13: 9780966528039, ISBN-10: 0966528034
Format: Paperback
Publisher: Pulsar Games
Date Published: December 2000
Edition: (Non-applicable)

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Author Biography: Pulsar Games Inc Staff

Book Synopsis

Table of Contents

Read this First!1
Chapter 1An Introduction to Blood of Heroes6
Anarchy Man's Night on the Town14
Chapter 2Character Design18
Terminology19
Character Creation20
Experience and Character Growth34
Advantages and Drawbacks37
Bonuses and Limitations55
Powers59
Skills108
Chapter 3The Rules119
Idea 1Attribute Points120
Idea 2Attributes121
Idea 3Rolling the Dice122
Idea 4The Action Table123
Idea 5The Result Table124
Idea 6Powers, Skills, Advantages, and Drawbacks126
Idea 7Hero Points126
Idea 8Automatic Actions127
Chapter 4APs and the World130
General Rules131
Movement131
Throwing Things132
Breaking Things133
Chapter 5Combat136
Time137
Actions137
Keeping Track of Position137
Combat Sequence137
The Nuts and Bolts of Combat140
Damage141
Recovery142
Knockback143
Initiative Combat Maneuvers144
Offensive Combat Maneuvers144
Defensive Combat Maneuvers149
Special Combat Situations150
Perception Checks156
Example of Combat157
Putting It All Together160
Chapter 6Character Interaction161
Types of Character Interaction162
Resolving Character Interaction162
Time164
The Charisma Skill164
Interaction Maneuvers164
Character Interaction Against the Player's Characters165
Role-Playing165
Chapter 7Gadgetry166
Basic Concepts171
Building Gadgets172
Modifying Existing Gadgets177
Repairing Gadgets177
Replacing Destroyed Gadgets178
Omni-Gadgets178
Mystical Gadgets179
Gadgets in Combat179
Real World Gadgets180
Chapter 8Magic184
Magic Wielders185
Magical Powres186
Ritual Magic186
Memorizing Rituals188
Occultist Mentoring188
Transcribing Rituals189
Occult Experimentation190
Ritual Disciplines191
Occult Premonitions192
Artifacts193
Chapter 9Wealth194
Buying Items195
Charity195
Purchasing Parts for Gadgetry Attempts195
Upkeep195
Bankruptcy196
Chapter 10Gamemastering197
Being a Gamemaster198
Running an Adventure200
Chapter 11Adventuring202
Creating an Adventure203
The Elements of an Adventure203
Standard Awards206
Distributing Standard Awards208
Chapter 12Subplots210
Gamemastering Subplots211
Playing Subplots218
Subplot Categories218
Chapter 13Game Situations221
Fundamental Rule222
Learn to Improvise222
Skills vs. Powers222
Powers vs. Powers222
Skills vs. Skills222
Combining Actions222
Using the Universal Modifiers Table223
Energy vs. Kinetics223
Aging223
Rolling Infinite Doubles223
Power and Damage Type Info Table224
Chapter 14Genres225
Genre Rulings226
Custom Genres226
Chapter 15Power Creation228
Core Powers229
Factoring Costs229
Chapter 16The Blood of Heroes Universe232
Characters238
Animals346
Charts and Tables351
Character Sheet360

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