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Primary Games: Experiential Learning Activities for Teaching Children K-8 » (1ST)

Book cover image of Primary Games: Experiential Learning Activities for Teaching Children K-8 by Kim Kostoroski Sugar

Authors: Kim Kostoroski Sugar, Steve Sugar
ISBN-13: 9780787960810, ISBN-10: 0787960810
Format: Paperback
Publisher: Wiley, John & Sons, Incorporated
Date Published: April 2002
Edition: 1ST

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Author Biography: Kim Kostoroski Sugar

Steve Sugar is author of Games That Teach and coauthor of Games That Teach Teams and developer of five instructional game systems used worldwide. He presents faculty development seminars at teacher conferences, colleges, and national organizations.

Kim Kostoroski Sugar is a certified teacher in Massachusetts and has worked as an elementary-level technology teacher. She is applying her bachelor's and master's degrees in education to teaching and writing about one-on-one home instruction.

Book Synopsis

Primary Games includes a wealth of games for K-8 students that will enliven instruction, boost student motivation, and enhance learning in the classroom or at home. The book features in- and out-of-desk activities that will engage and stimulate students, as well as promote teamwork, skill building, and interactive problem solving.
Primary Games offers a collection of twenty-five of the most playful and adaptable content-reinforcing games available. These lively and creative game templates are designed to be fun with a purpose. The innovative games included in the book are:

  • Unique, playful, and powerful learning tools
  • Easy to customize to the topic being taught
  • An excellent way to improve student test-taking skills
  • Suitable for one-on-one tutoring
  • Adaptable for diverse learning needs in the classroom
  • Simple to set up and fun to play
  • An easy method for providing immediate feedback
  • A playful and productive way to introduce new and difficult material
This must-have resource also includes a game match matrix that helps educators identify at a glance one or more games that will match the needs of their classrooms and guidelines for customizing games to meet specific learning goals. The book includes hundreds of tips on how to customize games to meet the unique needs of day-to-day classroom or home school situations. In addition, the book includes recommendations of games that will help educators meet special challenges such as the first week of school, test preparation, and material review.

Booknews

This volume contains games designed to reinforce classroom instruction at the kindergarten through eighth grade levels. It includes in- and out-of-desk activities emphasizing teamwork, skill building, problem solving, and test-taking. A specially designed matrix matches classrooms and lessons to particular games. Steve Sugar is an author and consultant; Kim Kostoroski Sugar is a teacher and teacher educator. Annotation c. Book News, Inc., Portland, OR (booknews.com)

Table of Contents

Preface
Acknowledgments
The Authors
Pt. 1Teaching with Games
Ch. 1How Games Can Promote Learning3
Ch. 2Selecting an Appropriate Game11
Ch. 3Developing Game Content19
Ch. 4Setting Up and Running a Game29
Pt. 2Twenty-Five Games
Activity Cards43
Alphabet Soup57
At Risk71
Balloon Juggle81
Batter Up!91
Bingo 1: Letter Bingo103
Bingo 2: Math Bingo117
Bingo 3: Wall Bingo129
Bits and Pieces147
Bubbles155
Crosswords163
Dilemma175
Fast Track187
Grab Bag199
Granny Squares209
Guesstimate219
Guggenheim233
Knowledge Golf243
Lightning Round257
Medley Relay267
Music Time279
Scavenger Hunt289
Spin Off303
Three-in-a-Row313
Trash Ball325
Pt. 3Finding the Right Game
App. 1Game Summaries337
App. 2Sample Game Lessons345
App. 3Games for Special Situations353
App. 4Game Match Matrix359

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