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Authors: David Myers
ISBN-13: 9780820467009, ISBN-10: 0820467006
Format: Hardcover
Publisher: Lang, Peter Publishing, Incorporated
Date Published: January 2003
Edition: (Non-applicable)
Myers (media studies, Loyola U., New Orleans) compiles and consolidates research has a conducted on computer games, players, and play over the past decade. Some of his ideas have been presented elsewhere, and some of those revised since then. Annotation ©2003 Book News, Inc., Portland, OR
Prologue | ||
Pt. 1 | Computer game genres | 1 |
Ch. 1 | Introduction | 3 |
Ch. 2 | Symbolic form | 9 |
Ch. 3 | Symbolic process | 15 |
Ch. 4 | Intrinsic form | 23 |
Ch. 5 | Derivative forms | 31 |
Pt. 2 | Play as semiosis | 49 |
Ch. 6 | Generic form | 51 |
Ch. 7 | Semiotic conditions | 57 |
Pt. 3 | Interactivity | 71 |
Ch. 8 | Interactivity | 73 |
Ch. 9 | Defining interactivity | 81 |
Ch. 10 | Valuing interactivity | 87 |
Pt. 4 | Interactive play | 95 |
Ch. 11 | The phenomena of computer game play | 97 |
Ch. 12 | Might and Magic | 113 |
Ch. 13 | Civilization | 131 |
Pt. 5 | Conclusions | 149 |
Ch. 14 | Summary and implications | 151 |
Epilogue | 163 | |
App.: Definitions of terms | 165 | |
Notes | 167 | |
Bilbiography | 185 | |
Index | 193 |