Authors: Fernand Gobet, Jean Retschitzki, Alex de Voogt
ISBN-13: 9781841693361, ISBN-10: 1841693367
Format: Hardcover
Publisher: Taylor & Francis, Inc.
Date Published: September 2004
Edition: (Non-applicable)
While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotion, motivation, education, and neuroscience. It also briefly summarized current research on artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games.
1 | Introduction | 1 |
2 | Formal analyses of board games | 11 |
3 | Theories of board-game psychology | 31 |
4 | Perception and categorization | 51 |
5 | Memory, knowledge, and representations | 69 |
6 | Problem solving and decision making | 105 |
7 | Learning, development, and ageing | 133 |
8 | Education and training | 155 |
9 | Individual differences and the neuropsychology of talent | 171 |
10 | Methodology and research designs | 187 |
11 | Conclusion | 205 |