Authors: Carolyn Nilson
ISBN-13: 9780070465909, ISBN-10: 0070465908
Format: Paperback
Publisher: McGraw-Hill Companies, The
Date Published: November 1997
Edition: (Non-applicable)
Carolyn Nilson is a training consultant to many of the world's largest corporations including AT&T, Chemical Bank, Chevron, Nabisco, and World Bank. A former corporate training executive, Dr. Nilson is the author of 10 previous books including Games That Drive Change and How to Manage Training.
Finally--the next generation of team training games is here! Now that teams have been around for a few years, what have top training professionals learned about facilitating teams? What causes teams to fail, and how do you train to make sure that your teams don't? How can you keep your training exercises fresh, entertaining, and engaging when working with advanced teams who think they've ''seen it all''? You'll find out in this long-awaited sequel to the bestselling manual, Team Games for Trainers. Based on a sophisticated new understanding of team dynamics gleaned from nearly a decade of experience with all sorts of workplace teams, this cutting-edge collection of training games draws on all the important changes and advances in the work teams movement since the publication of the first book. Here are 100 stimulating and easy-to-facilitate games, activities, and exercises you can use to: align individual and team goals; make diversity work; turn learning into doing; unleash team creativity and spark innovation; build teams that cope well with change; and much more!
Carolyn Nilson is a training consultant to many of the world's largest corporations including AT&T, Chemical Bank, Chevron, Nabisco, and World Bank. A former corporate training executive, Dr. Nilson is the author of 10 previous books including Games That Drive Change and How to Manage Training.