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Michael Allen's Guide to E-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company »

Book cover image of Michael Allen's Guide to E-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company by Michael W. Allen

Authors: Michael W. Allen
ISBN-13: 9780471203025, ISBN-10: 0471203025
Format: Paperback
Publisher: Wiley, John & Sons, Incorporated
Date Published: December 2002
Edition: (Non-applicable)

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Author Biography: Michael W. Allen

MICHAEL W. ALLEN is a recognized pioneer and leader in the design of interactive multimedia learning tools and applications. He is the founder and former chairman of Authorware, Inc. (now Macromedia, Inc.). He is currently Chairman and CEO of Allen Interactions Inc., which builds interactive learning systems, develops custom courseware, and provides multimedia consulting and training.

Book Synopsis

As an international speaker and consultant to virtually every business sector over his more than thirty-five years of research and development in technology-based instruction, Michael Allen now speaks out about his frustrations with e-learning and brings fundamental issues to light. He shares specific, commonsense guidelines that reliably produce effective and practical learning solutions. From his pioneering work on learning management systems, to authoring systems, and now on instructional design, experts and buyers alike follow his leadership and respect his opinion:

"Every subject area has its bible. This is it for e-learning. This is the how-to book for both instructional designers and executives responsible for corporate e-learning programs. Especially well done and unique to this book are the chapters on learner motivation and how effective instructional interactivities are created. The bottom line, from our experience working with Michael Allen and his team, is the methods and principles defined in this book work–and work well."

–Mike Groszko, Manager, DaimlerChrysler Quality Institute

"Michael Allen has done it all. He has designed and developed huge amounts of effective e-learning. He has built several very successful businesses providing programs to sophisticated clients. He has managed development. He personally led the creation of Authorware, the benchmark authoring system used throughout the world. He has lectured. He has written. He has taught. His opinions and perspective are sought by many. But mostly, he thinks. And the results of that thinking are to the benefit of us all. I am glad he wrote down what he thinks."

– Gloria Gery, Gery Associates

Table of Contents

Foreword
Acknowledgments
Pt. 1The Business Perspective1
Ch. 1Plain Talk3
The e-Learning Myth4
Effective versus Boring - Pick a Circle6
Where Does e-Learning Fit?17
You Have Choices18
How This Book Can Help23
Get It Here25
Knowing versus Succeeding25
Ch. 2Context - The Possibility of Success29
Unrecognized Context Factors30
Change Is Necessary30
Prerequisites to Success31
Why Do We Do Things That We Know Are Wrong?47
How to Do the Right Thing48
Design - the Means to Success49
e-Learning or Bust49
A Pragmatic Approach55
Ch. 3The Essence of Good Design57
Design versus Technology58
The Three Priorities for Training Success58
Primary Components of e-Learning Applications62
My Guarantee63
Learner Motivation63
Learner Interface68
Content Structure and Sequencing75
Navigation91
Instructional Interactivity93
Ch. 4Getting There through Successive Approximation99
A Multifaceted Challenge99
Constraints100
Dealing with Design Challenges101
An Issue of Process109
The Gospel of Successive Approximation112
Savvy - A Successful Program of Successive Approximation123
Pt. 2Design143
Background144
No Reason for Poor e-Learning145
Buyer Beware146
You Don't Have to Count on Luck146
Ch. 5Learner Motivation149
The e-Learning Equation150
e-Learning Design Can Heighten as Well as Stifle Motivation153
Seven Magic Keys to Motivating e-Learning156
Using the Magic Keys157
Magic Key 1: Build on Anticipated Outcomes158
Magic Key 2: Put the Learner at Risk169
Magic Key 3: Select the Right Content for Each Learner179
Magic Key 4: Use an Appealing Context193
Magic Key 5: Have the Learner Perform Multistep Tasks209
Magic Key 6: Provide Intrinsic Feedback214
Magic Key 7: Delay Judgment220
Ch. 6Navigation229
Victim or Master?229
Navigation Services230
Reusable Navigation231
Navigation Imperatives232
Additional Learner-Interface Ideas238
Examples239
Navigational Metaphors249
Ch. 7Instructional Interactivity253
Supernatural Powers254
Natural Learning Environments254
e-Learning Environments and Rehearsal254
Instructional Interactivity Defined255
Examples256
Anatomy of Good Interactions270
The Elusive Essence of Good Interactivity276
Interactivity's Mistaken Identities276
Interactivity Paradigms That Work285
References315
Index319
Credits325
About the Author327

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