Authors: David H. Jonassen
ISBN-13: 9780132393959, ISBN-10: 0132393956
Format: Paperback
Publisher: Prentice Hall
Date Published: June 2007
Edition: 3rd Edition
Grounded in constructivist teachings, this book will help teachers demonstrate ways that technology can be used to engage and support meaningful learning.
Much different than the last edition, the 3rd edition of this popular text is now organized around learning processes that engage and support different learning activities such as investigating, exploring, writing, modeling, community buildiing, communicating, designing, visualizing, and assessing. Rather than the reader learning how to use specific technologies this book demonstrates for the reader how learners can use different technologies for meaningful learning.
PreK-12 preservice & Inservice teachers
1. What is Meaningful Learning?
How Does Technology Facilitate Learning?
Conclusion
Things to Think About
2. Investigating with Technologies
Information Gathering with Internet Resources
Collecting Data with Mobile Technologies
Finding Opinions with Online Survey Tools
Summary
Things to Think About
3. Exploring with Technologies
Learning to Reason Causally
Hypothesizing with Microworlds
Experimenting with Simulations
Venturing into Games
Immersing into Virtual Worlds
Testing Ideas with Simulations
Summary
Things to Think About
4. Supporting Student Writing with Technology
Supporting writing organization and planning
Supporting presentation writing
Supporting creative writing with technology
supporting Collaborative writing with technology
Supporting Peer Feedback on Writing
Summary
Things to Think about
5. Modeling with Technologies
Learning by Building Models
Modeling Knowledge with Concept Maps
Modeling Systems with Systems Dynamics Tools
Modeling Problems with Spreadsheets
Modeling Thinking with Expert Systems
Modeling Experiences with Databases
Why Build Models with Mindtools?
Summary
Things to Think About
6. Community Building with Technologies
KNOWLEDGE BUILDING WITH KNOWLEDGE FORUM
CO-CONSTRUCTING KNOWLEDGE WITH WIKIS
FINDING COLLEAGUES WITH INTERACTIVE BLOGS
BUILDING INTERNATIONAL COMMUNITIES WITH iEARN LEARNING CIRCLES/GLOBAL SCHOOLHOUSE/KIDLINK
BUILDING PROFESSIONAL TEACHER COMMUNITIES WITH TAPPED IN/TEACHERTALK
DISCUSSING INTERESTS WITH USENET/NETNEWS GROUPS
SUMMARY
THINGS TO THINK ABOUT
7. Communicating with Technologies
EXCHANGING IDEAS ASYNCHRONOUSLY WITH DISCUSSION BOARDS
EXCHANGING IDEAS SYNCHRONOUSLY WITH INTERACTIVE CHATS AND MESSAGING
MAKING CONNECTIONS THROUGH VIDEOCONFERENCING
BROADCASTING WITH PODCASTS AND INTERNET RADIO
SUMMARY
Things to Think About
8. Designing and Constructing with Technologies
Learning By Designing In and Out of SchoolsDrawing Design Ideas with Computer-Aided Design (CAD) Software
Testing Designs and Building Mental Models with Simulation SoftwareDeveloping Programming Skills While Designing in the Media ArtsComposing Music with Impromptu
Summing Up
Things To Think About
9. Visualizing with Technologies
What are Visualization Tools?
Visualizing Scientific Ideas with Computers
Visualizing Mathematical Ideas with Technologies
Visualizing With Digital Cameras and Mobile Phones
Visualizing With Video
Video Modeling and Feedback
Things to Think About
10. Assessing Learning with Technology
Assessing meaningful Learning: Authentic and Performance Assessment
Technology-Based Assessments
Assessing Growth over time with Electronic Portfolios
Assessing Performance with Technology-Based RUBRICS
Clicker Assessment Tools
Assessing Learning with Computer-Based Tests and surveys
Summary
Things to Think about
Epilogue: Implications of Learning With Technology