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Edgeloop Character Modeling For 3D Professionals Only » (BK&CD-ROM)

Book cover image of Edgeloop Character Modeling For 3D Professionals Only by Eric Allen

Authors: Eric Allen, Kelly L. Murdock
ISBN-13: 9780470036297, ISBN-10: 047003629X
Format: Paperback
Publisher: Wiley, John & Sons, Incorporated
Date Published: September 2006
Edition: BK&CD-ROM

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Author Biography: Eric Allen

Kelly L. Murdock is known around the world as an expert in 3d graphics technologies. His vast experience spans all areas of the 3d industry from movies and games to product visualization and architectural walkthroughs.

Kelly’s book credits feature an impressive list of titles on graphics and Web technologies, including the best-selling 3ds Max Bible, recently released in its sixth edition. He has also written books covering other 3d technologies, including Maya Revealed, Lightwave Revealed, and Poser Revealed, and he has co-authored two versions of the Adobe Creative Suite Bible and the Illustrator Bible. Kelly resides in Utah where he leads a design company specializing in 3d graphics.


Eric M. Allen received his bachelor of fine arts degree from Brigham Young University, where he worked on the Student Emmy Award-winning short film “Lemmings.” He thrives when working on 3-dimensional endeavors and has loved the medium ever since his first contact with it. He enjoys anatomical and expression modeling.

Eric has presented at Alias’ 3December and in recently published an article in HDRI3D Magazine. He has worked on flagship models that have appeared in Exotique and other publications. He started working for Zygote Media Group in 1999 and is currently the modeling lead at DAZ Productions in Draper, Utah. You can contact Eric at www.ericmatthewallen.com.

Book Synopsis

Learn the secrets for breathing life into your characters



Edgeloops are made for animation. They isolate and define major physical features, enabling you to add detail and mold the elements that give your characters personality, realistic form, and natural motion. You'll create one such character as you progress through these pages, guided by computer graphics expert Kelly Murdock and award-winning artist and animator Eric Allen. As your character grows and develops, so will your expertise in edgeloop modeling.



  • Understand the techniques for modeling characters with edgeloops

  • Learn to use edgeloop selection and creation features in 3ds Max®, Maya®, Softimage, and Modo

  • Follow the modeling workflow to create a complete, detailed character from scratch

  • Take a comparative look at point, box, loft, and other character modeling methods

  • Model a detailed body form that is anatomically correct, including arms, legs, hands, and feet

  • Learn which anatomical features are essential for good character modeling

  • Create a realistic head with detailed facial features— nostrils, eyelashes, teeth, gums, and ears

  • Enhance a character with hair and clothing

  • Texture a character completely using high-resolution texture maps



Please see the CD-ROM appendix for details and complete system requirements.

Table of Contents

Pt. IIntroducing character modeling and edgeloops1
Ch. 1Character design3
Ch. 2Modeling approaches - a comparative look25
Ch. 3Introducing edgeloop modeling43
Pt. IICreating a body form67
Ch. 4Building the body torso69
Ch. 5Adding arms and legs89
Ch. 6Modeling hands and feet115
Pt. IIIModeling the head and facial features139
Ch. 7Creating the head form141
Ch. 8Creating the nose and eyes157
Ch. 9Adding the mouth and ears177
Pt. IVFurther refinement and texturing201
Ch. 10Final modeling refinements203
Ch. 11Texturing an edgeloop character231
Pt. VRigging, skinning, and animating approaches255
Ch. 12Rigging and skinning an edgeloop character257
Ch. 13Animating an edgeloop character265
Pt. VIAppendixes283
App. AEdgeloop modeling commands for 3ds Max, Maya, Softimage, and Modo285

Subjects