Authors: Eric Allen, Kelly L. Murdock
ISBN-13: 9780470036297, ISBN-10: 047003629X
Format: Paperback
Publisher: Wiley, John & Sons, Incorporated
Date Published: September 2006
Edition: BK&CD-ROM
Kelly L. Murdock is known around the world as an expert in 3d graphics technologies. His vast experience spans all areas of the 3d industry from movies and games to product visualization and architectural walkthroughs.
Kelly’s book credits feature an impressive list of titles on graphics and Web technologies, including the best-selling 3ds Max Bible, recently released in its sixth edition. He has also written books covering other 3d technologies, including Maya Revealed, Lightwave Revealed, and Poser Revealed, and he has co-authored two versions of the Adobe Creative Suite Bible and the Illustrator Bible. Kelly resides in Utah where he leads a design company specializing in 3d graphics.
Eric M. Allen received his bachelor of fine arts degree from Brigham Young University, where he worked on the Student Emmy Award-winning short film “Lemmings.” He thrives when working on 3-dimensional endeavors and has loved the medium ever since his first contact with it. He enjoys anatomical and expression modeling.
Eric has presented at Alias’ 3December and in recently published an article in HDRI3D Magazine. He has worked on flagship models that have appeared in Exotique and other publications. He started working for Zygote Media Group in 1999 and is currently the modeling lead at DAZ Productions in Draper, Utah. You can contact Eric at www.ericmatthewallen.com.
Learn the secrets for breathing life into your characters
Edgeloops are made for animation. They isolate and define major physical features, enabling you to add detail and mold the elements that give your characters personality, realistic form, and natural motion. You'll create one such character as you progress through these pages, guided by computer graphics expert Kelly Murdock and award-winning artist and animator Eric Allen. As your character grows and develops, so will your expertise in edgeloop modeling.
Please see the CD-ROM appendix for details and complete system requirements.
Pt. I | Introducing character modeling and edgeloops | 1 |
Ch. 1 | Character design | 3 |
Ch. 2 | Modeling approaches - a comparative look | 25 |
Ch. 3 | Introducing edgeloop modeling | 43 |
Pt. II | Creating a body form | 67 |
Ch. 4 | Building the body torso | 69 |
Ch. 5 | Adding arms and legs | 89 |
Ch. 6 | Modeling hands and feet | 115 |
Pt. III | Modeling the head and facial features | 139 |
Ch. 7 | Creating the head form | 141 |
Ch. 8 | Creating the nose and eyes | 157 |
Ch. 9 | Adding the mouth and ears | 177 |
Pt. IV | Further refinement and texturing | 201 |
Ch. 10 | Final modeling refinements | 203 |
Ch. 11 | Texturing an edgeloop character | 231 |
Pt. V | Rigging, skinning, and animating approaches | 255 |
Ch. 12 | Rigging and skinning an edgeloop character | 257 |
Ch. 13 | Animating an edgeloop character | 265 |
Pt. VI | Appendixes | 283 |
App. A | Edgeloop modeling commands for 3ds Max, Maya, Softimage, and Modo | 285 |