Authors: Kathleen M. Iverson
ISBN-13: 9780130979438, ISBN-10: 0130979430
Format: Paperback
Publisher: Prentice Hall
Date Published: May 2004
Edition: 1st Edition
Kathleen Iverson is Associate Professor of Training and Development at Roosevelt University located in Chicago, Illinois, where she designs and delivers both online and traditional courses to graduate students in e-learning and training design, delivery, and evaluation. Dr. Iverson helped initiate Roosevelt University's highly successful, fully online master's degree program to prepare students for careers in training, e-learning, and organization development. She holds a Ph.D. from Loyola University, Chicago, in Training and Organization Development. In addition to her academic work, she has published both theoretical and empirical studies relating to distance learning and has consulted to major corporations including Hotel Sofitel, Marriott, Alliant, Chicago Convention and Tourism Bureau, and McDonald's Corporation.
Based on principles of constructivism and grounded in instructional design theory, this book contains games, simulation exercises, experiential activities, and other active learning approaches that will guide users as they create courseware that is engaging and interactive.
It contains openers, closers, practice exercises, simulations, peer learning activities, and idea generators that will engage e-learners from their first click—and keep them returning again and again,
A valuable resource to training professionals seeking to deliver workplace learning in an efficient and effective manner.
Ch. 1 | Welcome to active e-learning | 1 |
Ch. 2 | Interactive e-learning | 5 |
Ch. 3 | Constructivist e-learning design | 19 |
Ch. 4 | Session openers | 37 |
Ch. 5 | Scenario learning activities | 65 |
Ch. 6 | Peer learning | 89 |
Ch. 7 | Content review and practice | 105 |
Ch. 8 | Group discussion | 143 |
Ch. 9 | Idea generation | 153 |
Ch. 10 | Closers | 163 |
Addendum A | Recommended freeware and software trials | 175 |
Addendum B | E-learning design checklist | 179 |
Addendum C | Creating and delivering e-learning games | 181 |
Addendum D | Examples of learning activities | 185 |