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E-Learning Games: Interactive Learning Strategies for Digital Delivery » (1st Edition)

Book cover image of E-Learning Games: Interactive Learning Strategies for Digital Delivery by Kathleen M. Iverson

Authors: Kathleen M. Iverson
ISBN-13: 9780130979438, ISBN-10: 0130979430
Format: Paperback
Publisher: Prentice Hall
Date Published: May 2004
Edition: 1st Edition

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Author Biography: Kathleen M. Iverson

Kathleen Iverson is Associate Professor of Training and Development at Roosevelt University located in Chicago, Illinois, where she designs and delivers both online and traditional courses to graduate students in e-learning and training design, delivery, and evaluation. Dr. Iverson helped initiate Roosevelt University's highly successful, fully online master's degree program to prepare students for careers in training, e-learning, and organization development. She holds a Ph.D. from Loyola University, Chicago, in Training and Organization Development. In addition to her academic work, she has published both theoretical and empirical studies relating to distance learning and has consulted to major corporations including Hotel Sofitel, Marriott, Alliant, Chicago Convention and Tourism Bureau, and McDonald's Corporation.

Book Synopsis

Based on principles of constructivism and grounded in instructional design theory, this book contains games, simulation exercises, experiential activities, and other active learning approaches that will guide users as they create courseware that is engaging and interactive.

It contains openers, closers, practice exercises, simulations, peer learning activities, and idea generators that will engage e-learners from their first click—and keep them returning again and again,

A valuable resource to training professionals seeking to deliver workplace learning in an efficient and effective manner.

Table of Contents

Ch. 1Welcome to active e-learning1
Ch. 2Interactive e-learning5
Ch. 3Constructivist e-learning design19
Ch. 4Session openers37
Ch. 5Scenario learning activities65
Ch. 6Peer learning89
Ch. 7Content review and practice105
Ch. 8Group discussion143
Ch. 9Idea generation153
Ch. 10Closers163
Addendum ARecommended freeware and software trials175
Addendum BE-learning design checklist179
Addendum CCreating and delivering e-learning games181
Addendum DExamples of learning activities185

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