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Drama Education With Digital Technology » (New Edition)

Book cover image of Drama Education With Digital Technology by Michael Anderson

Authors: Michael Anderson (Editor), David Cameron
ISBN-13: 9781847062666, ISBN-10: 1847062660
Format: Hardcover
Publisher: Continuum International Publishing Group
Date Published: October 2009
Edition: New Edition

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Author Biography: Michael Anderson

Book Synopsis

This work offers an innovative insight into the many unique ways in which drama teaching can be integrated with digital gaming technology in order to make the student learning experience one that is truly memorable. "Teaching Drama with Digital Technology" explores the rapidly evolving intersections between drama, digital gaming, technology and teaching. It documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design. The contributors explore the realities of teaching an ancient aesthetic form in classrooms full of technologically able students. It also examines cases from classroom practice to present teaching, with approaches and understandings that are based on evidence and supported by cutting edge learning theory from educational leaders in drama and technology. This series takes a scholarly look at the significant impact digital technology has had on teaching. Each book takes a different subject and discusses the specific implications the increased used of digital technology as a tool for learning has on their particular topic.

Table of Contents

1 Changing teaching and learning: how drama pedagogy and technology can change our schools

2 Theatre in education

3 Create, connect, consume: exploring the links between process drama and educational videogames

4 Stituated role and mediated communities of practice: a commission model of drama

5 Drama, games, phones and social learning

6 Drama and game design

7 Theatre for young people: Rose Myers and Angela Betzien in conversations with Noel Jordan

8 Digital theatre and online narrative

9 Process drama and digital storytelling

10 Second life/simulation: online sites for generative play

11 Encouraging reflection on practice through blogging

12 Interactive drama using cyberspaces

13 Digital video: aesthetic control of film production and distribution

14 Podcasting and museums: informal learning, drama and technology

15 'Dude, where's my flying car?' Speculation on drama, teaching and digital technologies.

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