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Basic Drawing for Games » (1st Edition)

Book cover image of Basic Drawing for Games by Les Pardew

Authors: Les Pardew, Thomson Course PTR Development
ISBN-13: 9781592009510, ISBN-10: 1592009514
Format: Paperback
Publisher: Cengage Learning
Date Published: October 2005
Edition: 1st Edition

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Author Biography: Les Pardew

Les Pardew was born and grew up in Idaho. His home town was a small farming community where he learned the benefits of hard work. His graduating high school class only numbered 33 individuals. From this small beginning Les has grown to become a recognized leader in interactive entertainment.

Les Pardew is a video game and entertainment industry veteran with over 20 years of industry experience. His artwork includes film and video production, magazine and book illustration and more than 100 video game titles. He is the author or co-author of eight books.
Game Art for Teens
Beginning Illustration and Storyboarding
Game Design for Teens
Mastering Digital Art
The Animation Reference Book
Basic Drawing for Games
Game Art for Teens 2nd Edition
Beginning Game Art in 3ds max
Everyone Should Draw
Game Character Animation All In One
Figure Drawing With Virtual Models
Maya 3ds Max Side-by-Side

Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf , Where in the World/USA is Carman Sandiego, Starcraft Broodwars, Rainbow six and Cyber Tiger Woods Golf to name a few.

Les is an accomplished teacher having taught numerous art and business courses including teaching as an adjunct faculty member at Brigham Young University's Marriott School of Management.

Book Synopsis

Lay the foundation for your career in game development. Learning to draw well is crucial to the development of the game artist. Basic Drawing for Games teaches fundamental drawing skills and principles as they relate to game development. Beginning with basic drawing techniques and concepts, the book moves on to focus on the areas that are critical for beginning artists to understand when approaching art for games. Learn everything from how to properly hold and use a pencil and how to add imagination to drawing, to more game-specific skills like character design and storyboarding. Step-by-step projects reinforce each skill and allow you to apply them to game development scenarios. Get started on the path to becoming a great game artist!

Table of Contents

1. Pencil and Paper 2. Drawing 3. Draw What You See 4. Draw What You Don't See 5. Thumbnails and Storyboards 6. Drawing Game Environments 7. Drawing Characters 8. 2D Animation

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