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Android Wireless Application Development (Developer's Library Series) » (Book and CD-ROM)

Book cover image of Android Wireless Application Development (Developer's Library Series) by Shane Conder

Authors: Shane Conder, Lauren Darcey
ISBN-13: 9780321627094, ISBN-10: 0321627091
Format: Paperback
Publisher: Addison-Wesley
Date Published: September 2009
Edition: Book and CD-ROM

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Author Biography: Shane Conder

Shane Conder has extensive development experience and has focused his attention on

mobile and embedded development for the past decade. He has designed and developed

many commercial applications for BREW, J2ME, Palm,Windows Mobile, and Android.

Shane has written extensively about the mobile industry and evaluated mobile development

platforms on his tech blogs and is well known within the blogosphere. Shane

received a B.S. degree in computer science from the University of California.

A self-admitted gadget freak, Shane always has the latest phone or laptop. He can

often be found fiddling with the latest new technologies, such as Amazon Web Services,

Android, iPhone, Google App Engine, and other shiny, new technologies that activate the

creative part of his brain. He also enjoys traveling the world with his geeky wife, even if

she did make him dive with 4-meter-long great white sharks, and he almost got eaten by

a lion in Kenya. He admits that it was his fault they got attacked by monkeys in Japan

and that perhaps he should have written his own bio. (Author’s note:Wait, what?!)

Lauren Darcey is responsible for the technical leadership and direction of a small software

company specializing in mobile technologies–Android being the most exciting

and promising for the future.With almost two decades of experience in professional software

production, Lauren is a recognized authority in enterprise architecture and the

development of commercial-grade mobile applications. Lauren received a B.S. degree in

computer science from the University of California, Santa Cruz.

Lauren spends her copious free time traveling the world with her geeky mobileminded

husband and is an avid nature photographer. Her work has been published in

books and newspapers around the world. In South Africa, she dove with 4-meter-long

great white sharks and got stuck between a herd of rampaging hippopotami and an irritated

bull elephant. She’s been attacked by monkeys in Japan, gotten stuck in a ravine

with two hungry lions in Kenya, gotten thirsty in Egypt, narrowly avoided a coup d’état

in Thailand, and walked part of the Great Wall of China, where she took the photograph

that graces the cover of this book.

Book Synopsis

The start-to-finish guide to Android development from concept to market!

Android Wireless Application Development combines all the reliable information, sample code, and best practices you need to build, distribute, and market successful Android mobile applications. Drawing on their extensive experience with mobile and wireless development, Shane Conder and Lauren Darcey cover everything you need to execute a successful Android project: from concept and design through coding, testing, packaging, and delivery.

Conder and Darcey explain how mobile development differs from conventional development, how Android differs from other mobile platforms, and how to take full advantage of Android s unique features and capabilities. They present detailed, code-rich coverage of Android s most important APIs, expert techniques for organizing development teams and managing Android projects, and dozens of time-saving tricks and pitfalls to avoid.

  • Master the latest Android development tools and Android SDK 1.5
  • Use the Eclipse Development Environment for Java to develop and debug Android applications
  • Design Android applications that are more efficient, reliable, and easier to use and offer better performance
  • Work with Android s optional hardware-specific APIs
  • Use Android s APIs for data, storage, networking, telephony, Location-Based Services (LBS), multimedia, and 3D graphics
  • Leverage advanced Android capabilities such as Notifications and Services
  • Ensure quality through solid test planning, efficient testing, and comprehensive defect tracking
  • Make more money from your Android applications

This book is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers.

Shane Conder is an experienced developer who has specialized in mobile and embedded development for over a decade. He has designed and developed many commercial applications for BREW, J2ME, Palm, BlackBerry, Windows Mobile, iPhone, and Android and has written extensively about the mobile industry and mobile development platforms. Lauren Darcey is the CEO of a small software company specializing in mobile technologies. With almost two decades of experience in professional software production, Darcey is a recognized authority in enterprise architecture and the development of commercial grade mobile applications.

About the CD-ROM:

An accompanying CD-ROM contains all of the book s code samples, plus powerful open source tools for Android development.

Table of Contents

Introduction Part I: An Overview of Android Chapter 1: Introducing Android Chapter 2: Your Android Development Environment Chapter 3: Writing Your First Android Application Part II: Android Application Design Essentials Chapter 4: Understanding the Android Application Life Cycle Chapter 5: Managing Application Resources Part III: Android User Interface Design Essentials Chapter 6: Exploring User Interface Screen Elements Chapter 7: Designing Android User Interfaces with Layouts Chapter 8: Drawing and Working with Animation in Android Part IV: Using Common Android APIs Chapter 9: Using Android Data and Storage APIs Chapter 10: Using Android Networking APIs Chapter 11: Using Location-Based Services (LBS) APIs Chapter 12: Using Android Multimedia APIs Chapter 13: Using Android Telephony APIs Chapter 14: Using Android 3D Graphics With OpenGL ES Chapter 15: Using Android's Optional Hardware APIs Part V: More Android Application Design Principles Chapter 16: Working With Notifications Chapter 17: Working With Services Part VI: Deploying Your Android Application to the World Chapter 18: The Mobile Software Development Process Chapter 19: Developing and Testing Bulletproof Android Applications Chapter 20: Selling Your Android Application Part VII: Appendixes Appendix A: The Android Emulator Quick-Start Guide Appendix B: The Android DDMS Quick-Start Guide Appendix C: The Android Debug Bridge Quick-Start Guide Appendix D: The SQLite Quick-Start Guide Glossary

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