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AS/400 Expert: Ready-to-Run RPG/400 Techniques » (BOOK&CD-ROM)

Book cover image of AS/400 Expert: Ready-to-Run RPG/400 Techniques by Julian Monypenny

Authors: Julian Monypenny, Roger Pence
ISBN-13: 9781583040461, ISBN-10: 1583040463
Format: Other Format
Publisher: 29th Street Press
Date Published: August 1999
Edition: BOOK&CD-ROM

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Author Biography: Julian Monypenny

Book Synopsis

This handbook assumes you already know the basics and will help you get to the next level. It's full of RPG templates, subroutines, copy modules, and interactive programming techniques designed to help you write more effective and robust programs. CD with sample code is intended to "plug and play" with your existing RPG programs or become easily integrated into your new projects.

Booknews

With 25-plus years of programming experience on IBM midrange platforms between them, the authors of this initial offering in the AS/400 series provide templates, subroutines, copy modules, and other ready- to-run code building blocks (duplicated on the accompanying CD-ROM) for RPG programmers familiar with file feedback areas and primed to upgrade their RPG/400 programs. Appends tips on getting the most from/COPY modules, a string functions test program, and RPG reference specifications. References consist of the and . The graphics evoke dot matrix printer output. Annotation c. by Book News, Inc., Portland, Or.

Table of Contents

Chapter 1 Introduction
Chapter 2 Effective RPG/400 Error Handling
Chapter 3 Gracefully Handling Unexpected Errors
Chapter 4 Using the File Information Data Structure
Chapter 5 Declaring Data Types
Chapter 6 Mapping Externally Described Fields to Array Elements
Chapter 7 Sorting Arrays
Chapter 8 Searching Arrays
Chapter 9 Multidimensional Arrays
Chapter 10 Dynamically Determining Keypresses
Chapter 11 Getting and Setting the Cursor Position
Chapter 12 Using Named Indicators with Interactive Programs
Chapter 13 Using a Message Subfile to Display Error Messages
Chapter 14 Using Data Structures as Program Parameters
Chapter 15 Ending Interactive Programs Automatically
Chapter 16 Basic String Operations
Chapter 17 Substring and String Concatenation Operations
Chapter 18 Justifying and Centering Strings
Chapter 19 Searching Strings
Chapter 20 Determining the Size of a Field
Chapter 21 Editing Numeric Fields
Chapter 22 Reformatting Numeric Data
Chapter 23 Reformatting Dates
Chapter 24 Doing Data Arithmetic
Chapter 25 Exponentiation in RPG
Chapter 26 Using User Spaces
Chapter 27 Using List APIs
Chapter 28 File Maintenance Without Record Locks
Appendix A Getting the Most from /COPY
Appendix B String Functions Test Program
Appendix C RPG Reference

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